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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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me081893.arj
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!ALCHEM.#01
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1993-05-21
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331 lines
:Alchemist_Tradition
The Alchemist is the ultimate specialist in Token magic. All their
spells are token magic and they cannot function without such. They
combine magic with chemistry and bio-chemistry to produce an odd mixture
that produces phenomenal results.
Unlike a standard Token mage of any other kind, the Alchemist
requires specialized tools in the form of a lab and/or a field kit.
A full Alchemist Lab costs $5000 in equipment costs, a Field Kit
(which limits a Token mage to Tokens of a base energy cost of 15 or
less) costs $500 and takes 1 full minute to set up in the field (10
combat rounds).
Token mage's products can be used successfully by ANYONE, even by
a mundane, a large advantage over regular token mages.
The token materials cost for an alchemist is more expensive than
most tokenists - for point of cost (including MODS) for the
potion/powder/gas they must spend $5 in materials. (There are a few
exceptions that require rare ingredients which will be listed in the
spell list that follows).
Some particular potions and such require materials that are
highly controlled or illegal in general. These will be noted as
such in the text with an <I> symbol. Streetwise skill would help
the acquiring of such substances.
A failed roll to create a potion, powder etc means that all the
ingredients in it are lost. A KLUTZED one creates a potion with
effects that the caster has no idea of the effects being until it is
actually used (many folks prefer to ditch these 'mistakes' then risk
their impurities).
Unless otherwise noted a liquid potion is the standard form of
each alchemical creation.
Creation time for an alchemist, unlike other mages, is not measured
in rounds but in minutes, that is each point of base cost for the
creation takes a minute (10 rounds) to create.
Required Skills :
Cooking
Either Chemistry, Herbalism or Organic Chemistry
Reading & Writing
Suggested Optional Skills :
Biology
Brewing
Butchering
Candlemaking
Computer Science
Demolitions
Familiarity : Grenades
Familiarity : Spectrum Analyzer
Familiarity : Electron Microscope
Forensics
Languages, Ancient : Greek
Languages, Ancient : Latin
Streetwise
Other Restrictions :
None, beyond above, except usual token mage rules.
:Agelessness
COST : 20
MODS : N
This will, for a day cease the aging of the consumer. Many
alchemists consider this the answer to continuous life, and the high
cost in energy to them is worth the additional years they might gain
from consuming it daily. It is often a closely guarded secret.
:Alchemist's_Anti-biotic
COST : 25 <I>
MODS : N
Consuming a dosage of this will eliminate any minor disease or
any major disease of a non-cellular degenerative type. Thus it will
cure most infections, but will not negate Polio, Cancer, MS, Lupus,
or Aids. A patient with a degenerative disease can consume it and
it will place the disease into remission for 1d10 weeks.
:Blade_Poison
COST : 10 <I>
MODS : D
This, when placed on any cutting blade, will enhance its damage on a
cut by infecting it with the poison. Duration is how long it will last
upon the blade. It does +1/rank on the weapon. No save unless poison
resistant.
:Boost
COST : 15 <I>
MODS : D
This when consumed by a MAGE will enhance their ability to cast
successfully by reducing inhibitions and mental limits (It does
NOT work on Entertainers, Alchemists or Enchanters). It increases
success by 5% per RANK.
:Disappearance
COST : 15
MODS : D
This when consumed makes the consumer invisible to normal sight by
playing with light waves. It does NOT affect sound, scent, heat
traces etc. Pouring a liquid or a powder on the affected will reduce
the effectiveness. It gives a +50% to defensive PROW (+25 if opponent
can smell, see with IR etc). At Rank 5 it can be made into a powder
that can be placed on an object or other surface to make such
invisible instead of just being consumed.
:Fertility_Pill
COST : 15
MODS : N
This pill will instill instant fertility on the subject so that ANY
mating with a female (if male) or male (if female) of ANY humanoid
race wi Upper
@2 Lower
@3 Flip
@4
@5
@6
@7
@8
@9
@0
@-
@= MacroBegin MarkWord Copy Find Paste Return Return
*
* control keys
*
^a WordLeft
^b_a AppendScrBuff
^b_l GetScrBuff
^b_s StoreScrBuff
^c PageDown
^d CursorRight
^e CursorUp
^f WordRight
^g DelCh
^h Backspace
^i TabRt
^j GotoLine
^k_b MarkBlockBegin
^k_c CopyBlock
^k_d Exit
^k_e EditFile
^k_f ChangeFilename
^k_h UnmarkBlock
^k_k MarkBlockEnd
^k_l FillBlock
^k_n NextFile
^k_p PrevFile
^k_q PQuit
^k_r ReadBlock
^k_s SaveFile
^k_t MarkWord
^k_v MoveBlock
^k_w WriteBlock
^k_x File
^k_y DeleteBlock
^k_z KillFile
^l RepeatFind
^m MacroRecord
^n SplitLine
^o_c CloseWindow
^o_g GrowWindow
^o_h HorizontalWindow
^o_l SetPrintLeftMargin
^o_n NextWindow
^o_o OneWindow
^o_p PrevWindow
^o_r SetRMargin
^o_s ShrinkWindow
^o_t CenterLine
^o_w ToggleWordWrap
^o_z ZoomWindow
^p Literal
^q_a FindReplace
^q_b GotoBlockBeg
^q_c EndFile
^q_d EndLine
^q_e BegScreen
^q_f Find
^q_i ToggleIndent
^q_k GotoBlockEnd
^q_l UndoCursorline
^q_p PrevPosition
^q_q RepeatCmd
^q_r BegFile
^q_s BegLine
^q_t ToggleSmartTabs
^q_x EndScreen
^q_y DelToEol
^r PageUp
^s CursorLeft
^t DelRtWord
^u UnKill
^v ToggleInsert
^w ScrollUp
^x CursorDown
^y DelLine
^z ScrollDown
*
* other enhanced only keys
*
@'
@,
@.
@/
@;
@[
@\
@]
@`
@backspace
@enter
@escape
@grey*
@grey+
@grey-
@grey/
@greycursordown
@greycursorleft
@greycursorright
@greycursorup
@greydel
@greyend
@greyhome
@greyins
@greypgdn
@greypgup
@greyenter
@tab
greyenter Return
^greyenter ExecuteScrap
^centercursor
^cursordown LineDown
^cursorup LineUp
^del
^grey*
^grey+
^grey-
^grey/
^ins
^tab
centercursor
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